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Sam Altman and Razer’s World Network wants to beat the Gaming Bot Problem



Sam Altman’s blockchain project, World Network, has covenant with gaming hardware firm Razer in a suite of features designed to make bots from video games.

The “Razer ID verified by the World ID” is a single sign-on mechanism that will prove to real human players from bots. It was built above the Razer ID, the existing Razer -logging service, and would help guarantee that there is “a real person behind each Razer ID account,” according to a statement shared by Razer and World.

The collaboration between the two companies comes as artificial intelligence (AI) tools run every corner of online life-including video games, struck by non-human “bots” since long before Altman’s chatgpt increases.

According to a study from Echelon Insights shared by the world with CoinDesk, approximately 59% of players said they regularly encounter unauthorized, third-party bots in their games. In addition to posting a general excitement to players, bot accounts often have tactical benefits to real players, which can ruin the competition of some multiplayer games.

“Game developers already have a tool to come up with dynamic spaces where real players – not bots – dominate the digital scene,” World said in its statement.

Razer’s integration with the World Network builds on the existing blockchain-based identification solution, which uses iris scans to different people from online robots.

The new feature will be included in “Tokyo Beast,” a blockchain -based game set in a Tokyo -based version of 100 years in the future. This is a suitable pairing: the game’s basic premise involves people with autonomous androids.

When users log into Tokyo Beast, they will be told to sign in with a world-authenticated Razer ID, ensuring that they can play online with real human players.

“As AI continues to make the gaming world, we want to empower players and game developers with tools they need to navigate this change safely and with confidence,” said Wei-Pin Choo, the chief corporate official at Razer. “By encountering the world, we make sure that real players are the heart of every experience, keeping fair in playing, engaging, and designed for people.”

Read more: Sam Altman’s World Network opens new chat feature to connect real people



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